- TASK FORCE RADIO TEAMSPEAK PLUGIN IS CRASHING TS UPDATE
- TASK FORCE RADIO TEAMSPEAK PLUGIN IS CRASHING TS FULL
- TASK FORCE RADIO TEAMSPEAK PLUGIN IS CRASHING TS PC
- TASK FORCE RADIO TEAMSPEAK PLUGIN IS CRASHING TS DOWNLOAD
If this is the case, the best matching channel name will be selected to switch to. Channel names must contain “ACRE” to be detected as a dedicated channel, unless a specific TS3 channel name is set in the settings.Ĭhannel names can contain all or part of the Arma 3 server name. This feature can be disabled in the addon settings.ĭedicated TS3 channels need to be created for this to function. Players are moved when the game starts, after the briefing (upon pressing “Continue”). This is enabled by default and can be turned off.
TASK FORCE RADIO TEAMSPEAK PLUGIN IS CRASHING TS PC
Screenshot attached, you can see the CPU usage for the server isn't very much so i don't see why it would cause an issue with a TS3 server hosted somewhere unless its running on a very slow pc or with very little bandwidth.ACRE2 includes the option to automatically switch to a dedicated TeamSpeak 3 channel upon game start. I've just done a quick test on my PC and connected 25 TS3 clients and its seems to work ok. This is possible but means its more difficult to setup and use as you'll need a publicly accessible server somewhere for you to run the system on or setup port forwarding. The only real way round the flood limit is by having the player meta data (which frequency, current radio and position) sent to a different server rather than the teamspeak one. The only issue with sending when the data is changed is if someone changes their frequencies rapidly, obviously that change needs to be sent to everyone else and if you haven't changed the flood limit, that'll trigger it.
TASK FORCE RADIO TEAMSPEAK PLUGIN IS CRASHING TS UPDATE
I am going to optimise that anyway so an update is only sent either every 5 seconds or if their data has changed. How it currently works is each Player's data is sent to the ts3 server every 0.35 seconds and the server distributes it to all the other players. Well I can reduce the meta data update rate to the ts3 server to reduce the load but its very likely you'll always trigger the flood limit as it only allows one update per second by default and a certain number in a period of time as well. This project would not have been possible without Teo and his MARS project: Thanks! :) Edited Jby Ciribob
TASK FORCE RADIO TEAMSPEAK PLUGIN IS CRASHING TS DOWNLOAD
Hopefully the Hawk and C-101 will receive updates soon as part of 1.5/2.0 and then I can implement fully and correctly.įull documentation and download on GitHub: If the power to the aircraft is off but all the switches are set correctly the radio will still work in Teamspeak.